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Manuscripts ff7
Manuscripts ff7












However, Cloud's balanced attributes mean he can be used in a wide variety of ways, and though Hardedge optimizes Cloud's potential for physical damage, it wastes his magic damage potential. If Cloud is used for a physical damage role, Hardedge is his best weapon to equip all around, providing solid physical damage stats, decent MP-efficient durability with Bloodsucker, and not too many compromises to his magic capabilities. As Hardedge has linked slots early on, Cloud can still equip Elemental Materia or HP Absorption Materia with the weapon. Compared to Twin Stinger and Mythril Saber, Hardedge's slow materia slot growth can also feel limiting. Hardedge provides a few boosts to Cloud's magic damage, but ultimately lags far behind weapons such as the Mythril Saber, or even the more rounded Buster Sword or Twin Stinger. The only comparable weapon is the Nail Bat, which provides physical damage in the form of critical hits, but Hardedge has far fewer limitations to Cloud's potential elsewhere. Hardedge is the strongest weapon for Cloud's physical damage, and its abilities lock Cloud into this role. A 5% boost to Cloud's limit break damage can also be unlocked. This makes it excellent for Cloud's durability and is very MP-efficient. Its Bloodsucker ability recovers Cloud's HP when enemies are defeated in battle. Hardedge provides the highest raw attack power increase of any of Cloud's weapons, and most of its abilities focus on improving Cloud's physical damage, such as boosting Cloud's aerial damage and to damage dealt against bosses' specific parts, and plain boosts to his attacks both generally and further when in Punisher Mode.

manuscripts ff7

Increases probability of landing a critical hit with an ability. Weapon Ability Critical Hit Rate 10% Boost Hardedge Sub-Core IV - Weapon Level: 6 - Required SP: 16 Recover HP when enemies are defeated in battle.Īdds an additional materia slot or links two existing slots. Hardedge Sub-Core III - Weapon Level: 5 - Required SP: 14 Recover HP when dealing damage with unique abilities to a staggered enemy.

manuscripts ff7

Hardedge Sub-Core II - Weapon Level: 4 - Required SP: 12 Increases damage dealt to discrete enemy parts. Increases damage dealt by strong attacks in punisher mode. Punisher Mode Strong Attack Damage 5% Boost Increases damage dealt by aerial attacks.

manuscripts ff7

Hardedge Sub-Core I - Weapon Level: 3 - Required SP: 10 Skills Hardedge Core - Weapon Level: 1 - Required SP: 8Įxtends the duration of beneficial status effects. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measureġ1 June 2021 Upgrades Materia slots Materia slots














Manuscripts ff7